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 Forum: Personal Designs  Topic: Late 70s-80s Frigate design

 Post subject: Re: Late 70s-80s Frigate design Posted: June 10th, 2016, 7:26 pm 

Replies: 68
Views: 41741


odysseus1980 wrote:
What about Μk26?
Too heavy, I'm guessing. In the early days of SB, newbies tried to stick it on all sorts of designs, and the consensus was it needs something pretty large to accomodate the below decks parts and the weight of the system. The smallest installation we had was a Kidd class DDG.

 Forum: Personal Designs  Topic: Late 70s-80s Frigate design

 Post subject: Re: Late 70s-80s Frigate design Posted: June 10th, 2016, 7:23 pm 

Replies: 68
Views: 41741


This is sort of what I'm talking about:[ img ]

 Forum: Personal Designs  Topic: Late 70s-80s Frigate design

 Post subject: Re: Late 70s-80s Frigate design Posted: June 10th, 2016, 6:51 pm 

Replies: 68
Views: 41741


I'm still working an aesthetic launcher, though using a boxy creation like the Mk 11 might be a better approach, instead of what I'm using right now. An (immensely) improved MK 4 grabby thing might be the way to go, presuming it could be persuaded to accept missiles from a Mk 11/13 type magazine. Ot...

 Forum: Personal Designs  Topic: Late 70s-80s Frigate design

 Post subject: Late 70s-80s Frigate design Posted: June 10th, 2016, 4:11 pm 

Replies: 68
Views: 41741


https://db.tt/37ozhYRw I've been fighting this design for a couple of weeks now, and while I think I'm on to something, deep down, I'm convinced it has more bugs than a termite mound, that I just can't see, so I thought I'd let the exterminators at SB have a whack at it. The design is an AU, not in...

 Forum: Off Topic  Topic: Polaris on merchant ships?

 Post subject: Re: Polaris on merchant ships? Posted: June 8th, 2016, 12:07 am 

Replies: 9
Views: 8137


I'm aware of the real issues with MLF, but again, my desire isn't so much to create any sort of effective deterrent, as it is to make the enemy waste all sorts of resources trying to keep track of a largely bogus threat, with just enough reality behind it, that it can't really be dismissed. I'm just...

 Forum: Off Topic  Topic: Polaris on merchant ships?

 Post subject: Polaris on merchant ships? Posted: June 7th, 2016, 7:02 pm 

Replies: 9
Views: 8137


I'm not saying this idea was great--it isn't, compared to locating them on SSBNs, but it occured to me, what if the idea of doing that with a few vessels isn't to create any viable deterrant, as to drive your enemy f-ing nuts with having to potentially track and tag every sodding merchant vessel? Th...

 Forum: Personal Designs  Topic: Not Another Helicopter Carrier

 Post subject: Re: Not Another Helicopter Carrier Posted: May 28th, 2016, 7:12 pm 

Replies: 21
Views: 17519


Love the design, and good to see you back at work again!

 Forum: FD Scale Drawings  Topic: FD scale vehicle/aircraft request thread

 Post subject: Re: FD scale vehicle/aircraft request thread Posted: May 9th, 2016, 8:34 pm 

Replies: 1449
Views: 1565775


Thank you very much!

 Forum: Off Topic  Topic: Would this work?

 Post subject: Re: Would this work? Posted: April 25th, 2016, 6:39 pm 

Replies: 6
Views: 4795


Three blocks is quite a bit, still. I was thinking of stretching the LCF to accommodate a 64 block, but even a single VLSS could triple the amount of missiles available. My thought was that two of these per carrier could well make up for the need for a larger number of escorts. I'd like 4 LCF per ca...

 Forum: Off Topic  Topic: Would this work?

 Post subject: Would this work? Posted: April 25th, 2016, 2:37 pm 

Replies: 6
Views: 4795


I've been designing a navy built around two carrier battlegroups, but then realized those will require expensive, high end escorts. I'm planning on using LCFs, but compared to a Burke, they have limited VLS capacity, which got me thinking--why not build something like a miniature arsenal ship, maybe...
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