Thank you guys.
To awnser few questions:
1. STOBAR carries are all fish and no fowl. What I mean by that is that you are not likely to find steam catapults on a STOBAR carrier. These machines are mechanically complex and take up too much deck space. The catapults also compete with the ski ramp for assisted takeoff function. At least that seems to be the RTL reasoning and current practice.
Only carrier which has both catapults and ski-jump ramp is the newest project 23000 class which doesen't have steam cats but EMALS. With those the force and speed of the launch can be controlled and adjusted far more accurately than steam catapults.
3. I observe this other RTL item to consider for the AU aircraft fluff for early Novgorad AU naval jets. The USN had a lot of trouble with early pure swept wing Sabre-like jets, especially in traps. (Dutch rolls and stalls on approach.). Anything that looks like a Mig 19 in planform is possibly susceptible to the same RTL problems? The reason the 1950s modified cranked delta Panthers and Phantoms and the British Sea Vixens look the way they do is because a cranked delta planform is far more forgiving in a trap in near stall conditions. These jets of this era, one could suggest, were all underpowered compared to their piston engined predecessors and the present current generations of naval jets. There was no emergency military reserve for a pilot to power his way out of an A of A mistake.
As with British and Americans in RL, AV-RKKF in this AU also had to learn to master the launch and recovering of early jet fighters from the hard way. The I-6 and I-9 were adaptions of the land-based fighters and indeed had all the short-commings that arrow-winged fighters had. First proper fighter developted for carrier operations was the I-27 which had similar crancked-delta wings as in F-4, altough the plane was alot smaller. The next generation I-23 had VG wings as they gave even superior STOL characteristics. The 4th gen fighter I-34 pushed the limits even further with its integral blended-wing-body arragment.
6. I do have one question based on my ignorance and my need to learn. Why three screw shafts? For turning circle and into the wind sheer reasons, US carriers have adopted either two or four shaft and symmetric rudder control for their carriers. Most other navies do or did the same. Why would the AU Novgorod navy be different? I mean I don't understand it and I would like to know the advantages. The RTL Germans were not stupid. They considered a three shaft and three rudder arrangement in some of their notional 1930s carrier designs.
The 3-shaft arragment seems to be quite popular in RL Soviet shipdesign, especially in the large combatants like carriers and battleships. Interesting enough is that none of the ships that actually emerged into reality did not have tripple screws (aside some of the smaller ones) but often adopted either 2 or 4 shafts.
I understand a lot of these designs are based on actual Soviet never-were carriers, but it just seems odd to me that the Novgorodians would bounce between ski-ramps and catapaults. One would think they would choose one design and stick with it.
You just haven't read the descriptions of the carriers, the awnser is quite obviously explained there. Just like in OTL Soviets, the Ski-jump was orginally fitted for the I-41 (Yak-41 in RL) VSTOL fighters. In Novgorod, the first ship to have ski-jump is the Project 11430 class. As with the Soviets, Novgorod found out that conventional aircrafts with good STOL characteristics can also take of by using the Ski-jump and thus the follow-on pr. 11432 had arrestor wires for recovering conventional planes. At first it was only inteded for the AEW aircrafts but during the 90's and early 2000's it was decided that the I-41 would be replaced with the I-55, small conventional fighter with superior capabilities compared to the VSTOL I-41. As the Project 11430 and Project 11432 have gas-turbines and no steam boilers, catapults were impossible to adopt.
Coming next: L/M Moskva, some research ships, pr.26bis, Pr.1144 remakes and Project 1143 complete redux.
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