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eswube
Post subject: Re: SSN Design ChallengePosted: September 18th, 2012, 7:33 am
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TimothyC wrote:
Really we need a major gap between these design challenges.
I don't know wether there should be gaps between subsequent Design Challenges, but I'd suggest establishing fixed deadlines (maybe in SB regulations - like a month or six weeks for example) for ending each one of them - especially those that have no judges and no winners declared (well, these have some kind of deadline by definition), as right now 3 challenges (Tartar DEG, SSC/SSK and now SSN) are open simultaneously, first one of them already for almost 2 months.


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acelanceloet
Post subject: Re:Posted: September 18th, 2012, 8:44 am
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Please look at how long the IMO most succesful, the asw challenge, was open. I thought more then 3 months. For me to make an complete own design takes about 60 hours of work at least, and to spread that over one month.......

I would aplaud an set of regulations or even an set of organisers and judges though, which I would even join

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eswube
Post subject: Re: SSN Design ChallengePosted: September 18th, 2012, 2:08 pm
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We're making a bit of an off-top here. ;)
Yes, indeed, the ASW Challenge lasted for 3 months, though it also had a judge who could say "okay folks, from now on I'm not accepting any new submissions" etc. On the other hand it seems that SSC/SSK Challenge is basically finished - but formally nobody said it is and practically there is no way to guess one way or the other.
I'm not going to be stubborn about that "month od six weeks" - that was just an idea/example for discussion. What I meant is to have some clear set of rules about it - ESPECIALLY when there are no judges for the particular Challenge (IMHO Challenge with judges could have some totaly different - custom set - deadline).

Maybe Moderators or Admin could split that discussion into separate thread, so there wouldn't be an OT in this Challenge, while this potentially significant discussion (assuming that other Shipbucketeers would express their opinions) could continue for mutual benefit.


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TimothyC
Post subject: Re: SSN Design ChallengePosted: September 19th, 2012, 5:27 am
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I saw the design challenges as being something special that we only ran on a regular basis partly to make sure people put thought into the work. My preference would be for only 2-3 a year. The proliferation of these drawing challenges degrades the uniqueness of them and to be honest, it reduces the quality of the effort exerted.

As for splitting this off, I am thinking about it, but I really don't think this challenge is a good idea right now - the previous challenge isn't even a month old.

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Clonecommander6454
Post subject: Re: SSN Design ChallengePosted: September 19th, 2012, 6:38 am
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Personally, I think 3 chalenges a year should be better than having them keep on coming.


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MC Spoilt B'stard
Post subject: Re: SSN Design ChallengePosted: September 19th, 2012, 12:47 pm
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Im in. It will be a SSN version of my former SSK Zeehond class. it will be evil

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Razgriz BSG-27
Post subject: Re: SSN Design ChallengePosted: September 20th, 2012, 2:30 am
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[ img ]

there we go, oh... seems I've forgotten the rocket motors


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MC Spoilt B'stard
Post subject: Re: SSN Design ChallengePosted: September 20th, 2012, 2:45 pm
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I can be very quick about it.... Just look
[ img ]

The only ''weird thing'' is the propulsion its an experimental waterjet propulsion.

weapons:
- 32 MK48 Torpedoes or combined with harpoons
- 8 Cell VLS for Tommahawk cruise missile's
- Tripple M Modulair mast for UAV/autocanon or Intel equiptment.

Special forces:
- 1 Team of ''Kikvorsmannen'' (frogmen) 12 persons with equiptment

Crew: 80 (excl. 12 Special forces operators)


* BTW : The GREEN section is a lock for the frogmen to get in/out the submarine.

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Thiel
Post subject: Re: SSN Design ChallengePosted: September 20th, 2012, 3:39 pm
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Your crew must consist of cubic midgets

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Colosseum
Post subject: Re: SSN Design ChallengePosted: September 20th, 2012, 3:48 pm
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Was going to suggest that you should let people start/join contests if they damn well feel like it, but then I saw the two pieces of work submitted above, remembered someone's comment about "degrading the level of work", and changed my mind.

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