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raafif
Post subject: Re: FD scale vehicles 12Posted: October 20th, 2022, 12:47 am
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Last edited by raafif on December 11th, 2022, 11:49 pm, edited 1 time in total.

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pegasus206
Post subject: Re: FD scale vehicles 12Posted: October 26th, 2022, 12:11 pm
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Location: Focsani, Romania
Did remake the Scania trucks as i did see the old ones are to big

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Best Regards,
Aart.

Projects:

The Kingdom of Rochfort in FD


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heuhen
Post subject: Re: FD scale vehicles 12Posted: October 26th, 2022, 2:48 pm
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Location: Behind you, looking at you with my mustache!
did I miss a digit? good drawing anyway


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Torpid_Hunter
Post subject: Re: FD scale vehicles 12Posted: October 29th, 2022, 10:47 pm
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German Leopard 2A5
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eswube
Post subject: Re: FD scale vehicles 12Posted: November 2nd, 2022, 8:15 pm
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Pegasus206
Excellent work!

Torpid_Hunter
Your drawings are characterized great attention to detail, but I have to point Your attention to the fact, that angular breaks in SB/FD are always marked by darker shade, not lighter, and IMHO the shading of wheels on Your works tend to be overdone.


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Torpid_Hunter
Post subject: Re: FD scale vehicles 12Posted: November 4th, 2022, 5:14 am
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eswube wrote: *
Pegasus206
Excellent work!

Torpid_Hunter
Your drawings are characterized great attention to detail, but I have to point Your attention to the fact, that angular breaks in SB/FD are always marked by darker shade, not lighter, and IMHO the shading of wheels on Your works tend to be overdone.
I see! I haven't thought of that as a hard rule but I do understand. I'll try and make some necessary improvements. I do think though that using a lighter shade for 'softer' or smoother angle breaks is something that should happen though, just because I believe a darker shade sometimes looks a bit odd thise kinds of details--, especially for the Leopard 2. If I had used a darker shade for the angled turret I think it would've looked way too much like a cheese wedge and so would've looked a bit strange. As for the wheels, I do understand. I'll try and tone down the shading and highlighting and shenanigans on that one...I just feel as though quite a few roadwheels look like circular slabs of steel, when they actually do have depth (hence why my wheels look so odd because I want it to look not like a slab).


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eswube
Post subject: Re: FD scale vehicles 12Posted: November 5th, 2022, 10:24 am
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I'm afraid that it is a hard rule (it applies also to panel lines like on Your Me 262), even if it makes the Leo 2 turret look like a cheese wedge. ( ;) ) I believe that there are old posts made by Admins who specifically stated so (though it might take quite some time to dig them out).

As for the wheels - showing of depth in principle would be ok, but for example there are 3 shades used on that external black-ish layer (looks like they might be made of rubber, so perhaps we could call them tires) and their shape don't suggest the need for 1-2 of these shades (after all, they aren't "balloon-shaped" like, say, low pressure tires, so at most there could be one shade for that part that's shaded by track covers and another for unshaded part - but I'm not sure if the SB/FD style demands that the covers put so much shade on the outside-most parts of the wheels).


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Torpid_Hunter
Post subject: Re: FD scale vehicles 12Posted: November 7th, 2022, 1:31 am
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eswube wrote: *
I'm afraid that it is a hard rule (it applies also to panel lines like on Your Me 262), even if it makes the Leo 2 turret look like a cheese wedge. ( ;) ) I believe that there are old posts made by Admins who specifically stated so (though it might take quite some time to dig them out).

As for the wheels - showing of depth in principle would be ok, but for example there are 3 shades used on that external black-ish layer (looks like they might be made of rubber, so perhaps we could call them tires) and their shape don't suggest the need for 1-2 of these shades (after all, they aren't "balloon-shaped" like, say, low pressure tires, so at most there could be one shade for that part that's shaded by track covers and another for unshaded part - but I'm not sure if the SB/FD style demands that the covers put so much shade on the outside-most parts of the wheels).
I see! I would say I was also a bit uneasy with the shading for the tires later on (excessive highlighting and shading...). I suppose my reasoning was that more light would hit that part, mostly because light comes from the top right (probably not a valid reason). I'll make the changes and also try and stick to more traditional SB practices with future real stuff!


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MOTEGONFIO
Post subject: Re: FD scale vehicles 12Posted: November 17th, 2022, 12:10 pm
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MOTEGONFIO
Post subject: Re: FD scale vehicles 12Posted: November 18th, 2022, 4:59 pm
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